Missing/incorrect construction, production and upkeep costs for Hunting/Fishing/Both biofuel farms resolved Spurious private worker costs for Hunting Post resolved (hopefully)
Useless luxury items replaced with luxury QoL points (these attract additional free folk) Embezzlement stratagem unrest malus reduced to sane levels Art and logic of Embezzlement and Blight stratagems fixed Half track option for trucks including new graphics Extra levels and adjustments to the Hunting community asset Six additional character feats including two artifact feats The blank production costs for the ammunition factory are now fixed What started as a small set of changes developed into a proof of concept and then into a mod proper, scope/feature creep is the current name of the game! As I work out how to make/mod stuff I intend to follow up with a set of guides on how to do the same, whilst this is the first mod of it's kind it is my hope to change that fact. Not sure if this is the best place for it but as there's no dedicated forum for gameplay mod releases I'll place it here for now, anyway.